package {
	import flash.display.Sprite;
	
	import com.life.view.GameLayer;


	[SWF(width="500", height="500", frameRate="30")] 
	public class MainGame extends Sprite	
	{
		private var gameLayer : GameLayer;
		
		public function MainGame()
		{
			init( );
		}
		
		private function init( ) : void {
			initGameLayer( );	
		}
		
		private function initGameLayer( ) : void {
			gameLayer = new GameLayer( );
			addChild(gameLayer);
		}
		
	}
}
